GTAG - Downloads - CLEO Scripts - 12h Clock Format
12h Clock Format
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DownloadDisclaimer: GTAG cannot be held responsible for any user submitted files. | Rating | |||||||||
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| Title | 12h Clock Format | |||||||||
| Author | Silent | |||||||||
| Games | ||||||||||
| Version | 1.2 | |||||||||
| Summary | Americans gotta luv it! | |||||||||
| Rating | 5 (1 votes) | |||||||||
| Submitted | 25 Apr 2011 | |||||||||
| Updated | 3 May 2011 | |||||||||
| Description |
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12h Clock Format mod 1.2 GTA always have clocks in 24h format. However, not everyone uses it, and prefer 12h clock format (lazy Americans, meh If I'd be lazy, I'd just make a noobish emulation of clock in SCM. But no, I've decided to hack HUD drawing function (as I did with cop spawners in Cop Bikers Overhaul), and it works well. Again this time, mod is open sourced. Enjoy reading it. My damn skills in making awesome looking topics... This mod is compatible with the CLEO 3/4 Libraries found here: http://cleo.sannybuilder.com/ Put 12hr.cs file in GTA San Andreas\CLEO. Nothing more this time. No GXT mess, nothing. If you've used 1.1 previously, you can delete 12hr.fxt file from CLEO_TEXT directory. It isn't now needed. To activate 12-hour clock, load your game (unfortunately it's unavailable in game options just after game launches) and set HUD Mode to 'ON, 12H clock' in Display Options. Screenshots: ![]() ![]() 12PM and it's so dark!? ![]() 1.1 comes with ability to select clock format in options! Known bugs: As mod modifies several hardcoded routines, it might crash on some EXE versions (1.0 US HOODLUM and Compact are tested and bug free). Contact me if you have any problems with it. |





