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12h Clock Format

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DownloadDisclaimer: GTAG cannot be held responsible for any user submitted files.
Rating
TitleDownloadsFile sizeSubmitted
12_hour_Clock_Format_1.2.rar5762.58 KB25 Apr 2011
Title12h Clock Format
AuthorSilent
Games SA
Version1.2
SummaryAmericans gotta luv it!
Rating5 (1 votes)
Submitted25 Apr 2011
Updated3 May 2011

Description
12h Clock Format mod 1.2




GTA always have clocks in 24h format. However, not everyone uses it, and prefer 12h clock format (lazy Americans, meh tongue.gif). As Rockstar didn't think about it, I've decided to test again my Assembly skills and develop a proper "fix" for it.
If I'd be lazy, I'd just make a noobish emulation of clock in SCM. But no, I've decided to hack HUD drawing function (as I did with cop spawners in Cop Bikers Overhaul), and it works well.

Again this time, mod is open sourced. Enjoy reading it.


My damn skills in making awesome looking topics...


This mod is compatible with the CLEO 3/4 Libraries found here:
http://cleo.sannybuilder.com/

Put 12hr.cs file in GTA San Andreas\CLEO. Nothing more this time. No GXT mess, nothing.
If you've used 1.1 previously, you can delete 12hr.fxt file from CLEO_TEXT directory. It isn't now needed.

To activate 12-hour clock, load your game (unfortunately it's unavailable in game options just after game launches) and set HUD Mode to 'ON, 12H clock' in Display Options.


Screenshots:




12PM and it's so dark!?


1.1 comes with ability to select clock format in options!


Known bugs:

As mod modifies several hardcoded routines, it might crash on some EXE versions (1.0 US HOODLUM and Compact are tested and bug free). Contact me if you have any problems with it.