GTAG - Modding - Opcode Database - 038D
Opcode Database
038D
| Description | Draws a texture at the specified on-screen X and Y coordinates, with the specified size and RGBA colour. |
|---|---|
| Parameters (v2) | 1) Sprite ID (INT) 2) X screen coordinate (Float) (INT) 3) Y screen coordinate (Float) (INT) 4) Size (FLOAT) 5) Size (FLOAT) 6) Red (0 to 255) (INT) 7) Green (0 to 255) (INT) 8) Blue (0 to 255) (INT) 9) Alpha (0 to 255) (INT) |
| Games | |
| Category | Common, Draw, Texture |
| Command Name (IV) | DRAW_SPRITE |
| San Andreas | |
| sascm.ini | 038D=9,draw_sprite %1h% position %2d% %3d% size %4d% %5d% colour %6d% %7d% %8d% %9d% |
| Example | 038D: draw_sprite 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ colour 128 128 128 255 |
| Command Name | DRAW_SPRITE |
| Vice City | |
| sascm.ini | 038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3 |
| Example | 038D: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RGBA 128 128 128 255 |
| Command Name | DRAW_SPRITE |
| GTA III | |
| gtascm.ini | 038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3 |
| Example | 038D: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RGBA 128 128 128 255 |
| Command Name | DRAW_SPRITE |

