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GTAG - Modding - Opcode Database - 038D

Opcode Database

038D

DescriptionDraws a texture at the specified on-screen X and Y coordinates, with the specified size and RGBA colour.
Parameters (v2)1) Sprite ID (INT)
2) X screen coordinate (Float) (INT)
3) Y screen coordinate (Float) (INT)
4) Size (FLOAT)
5) Size (FLOAT)
6) Red (0 to 255) (INT)
7) Green (0 to 255) (INT)
8) Blue (0 to 255) (INT)
9) Alpha (0 to 255) (INT)
Gamessa vc iii
CategoryCommon, Draw, Texture
Command Name (IV)DRAW_SPRITE
San Andreas
sascm.ini038D=9,draw_sprite %1h% position %2d% %3d% size %4d% %5d% colour %6d% %7d% %8d% %9d%
Example038D: draw_sprite 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ colour 128 128 128 255
Command NameDRAW_SPRITE
Vice City
sascm.ini038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3
Example038D: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RGBA 128 128 128 255
Command NameDRAW_SPRITE
GTA III
gtascm.ini038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3
Example038D: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RGBA 128 128 128 255
Command NameDRAW_SPRITE

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